Frightened 1 Pathfinder 2E (2024)

1. Frightened - Conditions - Archives of Nethys: Pathfinder 2nd Edition ...

  • You're gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value ...

  • You're gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1.

2. Fear - Spells - Archives of Nethys: Pathfinder 2nd Edition Database

  • You plant fear in the target; it must attempt a Will save. Critical Success The target is unaffected. Success The target is frightened 1. Failure The target is ...

  • You plant fear in the target; it must attempt a Will save.

3. Frightening Display - Actions - Archives of Nethys: Pathfinder 2nd ...

  • Your ape makes a loud and frightening display, throwing a foe off balance. The ape attempts to Demoralize the target creature; this display gains the visual ...

  • Your ape makes a loud and frightening display, throwing a foe off balance. The ape attempts to Demoralize the target creature; this display gains the visual trait and doesn't require language. While frightened by this ability, the target is off-guard to your ape.

4. Conditions - Archives of Nethys: Pathfinder 2nd Edition Database

  • The full rules on Conditions · Drained · Off-Guard · Dazzled

  • Source Player Core pg. 442While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.Click here for the full rules on Conditions. Groups of ConditionsSource Player Core pg. 443Some conditions exist relative to one another or share a similar theme. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact.Attitudes: Friendly, Helpful, Hostile, Indifferent, UnfriendlyDeath and Dying: Doomed, Dying, Unconscious, WoundedDegrees of Detection: Hidden, Observed, Undetected, UnnoticedLowered Abilities: Clumsy, Drained, Enfeebled, StupefiedSenses: Blinded, Concealed, Dazzled, Deafened, InvisibleBlindedSource Player Core pg. 442You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks. You are immune to visual effects. Blinded overrides dazzled.BrokenSource Player Core pg. 442Broken is a condition that affects...

5. Unspeakable Shadow - Spells - Pathfinder 2e Nexus - Demiplane

  • Pathfinder 2e Nexus - Unspeakable Shadow - Turn a creature's shadow into a frightening monster and make them flee or fight it.

  • Pathfinder 2e Nexus - Unspeakable Shadow - Turn a creature’s shadow into a frightening monster and make them flee or fight it.

Unspeakable Shadow - Spells - Pathfinder 2e Nexus - Demiplane

6. Forums: Advice: Frightened 2 - paizo.com

  • 21 aug 2019 · target becomes flat-footed until its frightened condition ends. ... until the start of your next turn." "POWER ATTACK [two-actions] FEAT 1

7. Frighten Undead - Feats - Archives of Nethys: Pathfinder 2nd Edition ...

  • Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to ...

  • Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even mindless undead. Attempt to Demoralize an undead target using your Religion modifier instead of your Intimidation modifier if it's higher. If you use your Religion modifier, the Demoralize action loses the emotion and mental traits, as your faith connects to the undead on an instinctual level.

8. Lift Nature's Caul - Spells - Pathfinder 2e Nexus - Demiplane

  • Critical Failure The creature is stupefied 1 for 1 minute and frightened 2. It can't reduce the value of its frightened condition below 1 as long as it remains ...

  • Pathfinder 2e Nexus - Lift Nature’s Caul - With a wave of the hand, you cause the targets to see the world around them as if a gauzy film had been lifted away to expose the truth that lies below their perceived reality.

Lift Nature's Caul - Spells - Pathfinder 2e Nexus - Demiplane

9. Conditions - PF2 SRD - d20PFSRD

  • Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1. ... Pathfinder 2E March 28, 2024; Occult ...

  • While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.

10. Scare to Death - Feats - Archives of Nethys: Pathfinder 2nd Edition ...

  • Failure The target becomes frightened 1. Critical Failure The target is unaffected. Traits. Emotion: This effect alters a creature's emotions. Effects with this ...

  • You can frighten foes so much, they might die. Attempt an Intimidation check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or observe you. If the target can't hear you or doesn't understand the language you are speaking, you take a –4 circ*mstance penalty. The creature is temporarily immune for 1 minute.

11. Forums: Pathfinder Playtest General Discussion: Frightened condition

  • 29 aug 2018 · 1 person marked this as a favorite. CHECKS, p290 wrote: The GM will call upon you to attempt a check whenever you need to resolve a conflict ...

12. Dirge of Doom Clarification - Pathfinder 2E - EN World

  • 1 jun 2020 · Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area So, the question is ...

  • Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area So, the question is does Dirge of Doom's frightened condition have any reason to function differently from any other condition? Specifically, when the Dirge ends does the...

Dirge of Doom Clarification - Pathfinder 2E - EN World

13. How to Build Scarecrow in Pathfinder 2e

  • Allies benefit from attack frightened enemies; No need to shop for Halloween. CONS. Useless against enemies immune to fear; Low health; Honestly? Kind of scary ...

  • Build a Pathfinder 2e character based on the fear-causing Scarecrow – Dr. Jonathon Crane – from the DC Universe.

How to Build Scarecrow in Pathfinder 2e

14. Fear - Traits - Archives of Nethys: Pathfinder 2nd Edition Database

  • 13 mrt 2024 · Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

  • Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Frightened 1 Pathfinder 2E (2024)
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